The team was left in the aftermath of the slaughtered Duergar Village with no outside guidance to dictate their choices. There were discussions about the best ways to deal with the security of the cavern, disposal of the bodies, and transport of the captured treasures.
The session picks up with the characters still in the tunnels under the mountain . . . The party went back to Ravens Bluff and headed out to the Isle of Dread. They defeated 3 dragons (young black, young green, and young red). They defeated the head of the cult of the serpent gods and returned to Ravens Bluff again.
23,628 GP in gems
10,884 GP in art
Magic items found:
Dagger+2/3 vs Large
Bone handled Footman’s Mace+2
Bracers AC 7
Boots Varied Tracks
Human Field Plate+2
Long sword+2 (INT-13, N, Charm Person 1/day)
Scrolls and potions (21 various including from Portsoy)
Dragonhide (Black, Green, Red, all young)
DM character would take Field Plate+2 and 6 arrows+2 only