Raven's Bluff

Adventure 9: Blazing Paths

They dug too deep . . .

The team was left in the aftermath of the slaughtered Duergar Village with no outside guidance to dictate their choices. There were discussions about the best ways to deal with the security of the cavern, disposal of the bodies, and transport of the captured treasures.

The session picks up with the characters still in the tunnels under the mountain . . . The party went back to Ravens Bluff and headed out to the Isle of Dread. They defeated 3 dragons (young black, young green, and young red). They defeated the head of the cult of the serpent gods and returned to Ravens Bluff again.

DM:
Gary

Players:
Andrew
Bill
Diego
Erick
Jen
Matt

Treasure split:
23,628 GP in gems
10,884 GP in art
24,925 GP
835 PP
1167 EP
2950 SP
4,000 CP

Magic items found:
Footman’s Mace+2
Dagger+2/3 vs Large
Bone handled Footman’s Mace+2
Bracers AC 7
Boots Varied Tracks
Human Field Plate+2
Long sword+2 (INT-13, N, Charm Person 1/day)
Spear+2
16 Arrows+2
Scrolls and potions (21 various including from Portsoy)

Other Items:
Dragonhide (Black, Green, Red, all young)
Crocodile hides

DM character would take Field Plate+2 and 6 arrows+2 only

Comments

Conklingc

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