Raven's Bluff

Adventure 16: Terrors of Teleportation
Hopping into the unknown

The adventurers took a couple weeks off to recover, unpetrify some unfortunate previous adventurers, and build up the courage to explore the teleportals on the second level of the tower. Since no other means of getting into the lower levels was discovered it is likely one of the teleport locations is the key to proceeding into the lower dungeon.

Jen (Switched to Gary when Jammer Found)


A few magic items were found;

Dagger+2 – Herc
Egg of Reason – Hana
Folding Boat – Zelda
Book of Exalted Deeds – Kili

The Party found Sharangar and Moved on to A Vast Realm Setting

Adventure 15: From the Top
Tower of Magic

Entering the tower of power from the top has proven much easier than entering from the lower section. The party was given a magic sword by the elves, but haven’t found any other portable magic items yet.

Jen (DM character leveled after session)

Andrew – Leveled up at end of session, levels up after session 21
Bill – levels after session 19
Diego – Levels after session 17
Erik – Leveled up at end of session, levels up after session 21
Gary – Levels after session 18
“Zan” – Levels up at session 20

Sword of Sharpness – “Zan”
Frostbrand – “Herc”
Flameblade – “Shawn”
Platemail+5 – “Kili”
Quarterstaff+4 – “Tell”
Decanter of Endless Water – “Ben”

Shares of Monetary;
Copper – 3
Silver – 2,170
Electrum – 2,000
Gold – 865
Platnum – 115
Gems – 660 GP
Art – 5,550 GP

Adventure 14: Where the Trolls Are
Trolls have the home field advantage

Characters seem to have entered the center of the troll area and left off in a battle with the trolls. The party is split with some members bloodied or close to it and many opponents remaining. Being in a wild magic area there is additional risk while using magic, but some members may still be able to escape via the small tunnel the party entered through.Andrew back but without gear. They returned to town for money and gear then went back with some money to deal with the wizard at the tower.

They managed to clear level one and started into level 2, but pulled back to the elven area for rest before finishing level 2.


Andrew (Levels at the end of next session)
Bill (Leveled this session, levels again after session 19)
Diego (Levels after session 17)
Erik (Levels at the end of next session)
Matt (Leveled thief at end of this session, again after session 19, Levels wizard next session)
Gary (Levels after session 18)

Discovered Potions from last session were diminution (8 left)
Sword of Sharpness
4 gems worth 10 gp
1 gem woth 100 gp
120 CP
100 SP
14 EP
2 silk pillows
2 silk sheets
20 cloaks
crystal chalice
crystal chest
cherry table
(2 Burbus in crystal chest)

DM character levels after next session, would get 2 potions of Diminution, Would not get a permanent item yet but would be able to include a sword of sharpness in the choices when the party has enough items.

Adventure 13: Return to the Mountain
re-entering the towers

The group returned to the tower and cut their way down to the next level preparing to explore the new area. The area below was occupied by Wraiths and possiblt Beholders, so the group backtracked and went through the secret passage into an area heavily populated by trolls.

Ended the session engaged in combat with trolls . . .


Andrew (Levels at end of session 15)
Bill (Levels at end of session 14, next session)
Diego leveled up (Levels at end of session 17)
Erik (Levels at end of session 15)
Gary leveled up (Levels at the end of session 18)
Matt (Levels at the end of 14, next session and session 15)

12 unidentified potions

Adventure 12: Clearing the Field
Still clearing the level

The characters have continued trying to clear the current level of the dungeon. After clearing the orc, rust monster, and cyclopskin areas the characters have started back towards the entrance suspecting there is something that can petrify in the area.

Characters found some hobgoblins and fought more enhanced trolls. took apart a gold statue and left the dungeon returning over a month later.


Andrew (Levels at end of session 15)
Bill (Levels at end of session 14)
Diego leveled up (Levels at end of session 17)
Erik (Levels at end of session 15)
Gary leveled up (Levels at the end of session 18)
Matt (Levels at the end of 14 and 15)

Party split the money from this and the previous 2 sessions for a lump total;
41,135 GP
290 EP
693 SP
3,312 CP
Magic items were pound previously

Adventure 11: Deep in the Dungeon
A Delver's Life

The party made it into the central tower ruins and began exploring. The first few days found them fighting trolls and minotaurs as well as a rust monster and some sort of wizard. The party has stopped to rest and recuperate getting ready to explore the rest of the first level . . .

During the rest period Ben will use sending to contact the Captain and have the ship sail back to Aelorothi (the group has been gone a week at this point and won’t be back for a while).


Andrew (Levels at end of session 15)
Bill (Levels at end of session 14)
Diego (Levels at end of session 12)
Erik (Levels at end of session 15)
Gary (Levels at the end of session 12)
Matt (Levels at the end of 14 and 15)

27,600 CP
7,800 SP
43 GP
1,000 PP
1 Gem @ 1,000 GP
3 Gem @ 500 GP
21 Gem @ 100 GP
2 Gem @ 50 GP
2 Gem @ 10 GP
Magic Boots
Magic Cloaks
Magic Longsword (glows)
Magic Longsword (Bigby made for Prince Elibriel)
Scroll (Confusion, Telekinesis, Globe of Invulnerability)

Monetary Split would be: 1,803 GP 1 SP 6 CP

Advanture 10: King of the Mountain
The Crowned King of The Earthspur Mountians

Characters returned to Ravens Bluff flush with cash and new items as well as stories of battling dragons and destroying the Snake Cult. In the safety of their home city they reveled in their recognition and accolades for the daring dos of the previous adventures. Selling off valuables and dividing treasure was taken care of and then some people set about securing their hirelings, visiting family, and relaxing or making bigger plans (maybe getting drunk and flirting with other species or looking for random critters to use a wand of wonder on).

Hana is contacted by a fellow elven adventurer looking to explore the ruins of The Crowned King, a set of ruins in the Earthspur Mountains, not far from the Moaning Gorge, near the headwaters of The Fire River. He has a ship and crew, but his last adventuring party died on a previous outing and he though that with their recent success Hana and his companions might be looking for a new challenge.

The party went up to the mountains and began exploring the ruins encountering armored trolls, Minotaur, and a rust monster.


Andrew (Leveled at end of session, levels again after session 15)
Bill (Levels at end of session 14)
Diego (Levels at end of session 12)
Elizabeth (Levels at the end of session 14)
Erik (Leveled at end of this session, levels after session 15)
Gary (Levels at the end of session 12)
Matt (Levels at the end 14 and 15)

5 Fire Opals (5,000 gems)
2 Ring of Fire Resistence (Bill and Andrew each have 1)
Velvet lined wood box
2,820 GP
290 EP
692 SP
3306 CP
2 unidentified magic shields
unidentified magic human size splint mail
2 rings worth 750 GP each
unidentified magic sword
unidentified magic trident
unidentified magic spear
unidentified magic dwarf size chain mail

Current Monetary Share: 4,223 GP, 8 SP, 9 CP
Magic item count: 9/7

Adventure 9: Blazing Paths
They dug too deep . . .

The team was left in the aftermath of the slaughtered Duergar Village with no outside guidance to dictate their choices. There were discussions about the best ways to deal with the security of the cavern, disposal of the bodies, and transport of the captured treasures.

The session picks up with the characters still in the tunnels under the mountain . . . The party went back to Ravens Bluff and headed out to the Isle of Dread. They defeated 3 dragons (young black, young green, and young red). They defeated the head of the cult of the serpent gods and returned to Ravens Bluff again.



Treasure split:
23,628 GP in gems
10,884 GP in art
24,925 GP
835 PP
1167 EP
2950 SP
4,000 CP

Magic items found:
Footman’s Mace+2
Dagger+2/3 vs Large
Bone handled Footman’s Mace+2
Bracers AC 7
Boots Varied Tracks
Human Field Plate+2
Long sword+2 (INT-13, N, Charm Person 1/day)
16 Arrows+2
Scrolls and potions (21 various including from Portsoy)

Other Items:
Dragonhide (Black, Green, Red, all young)
Crocodile hides

DM character would take Field Plate+2 and 6 arrows+2 only

Adventure 8: Shifting Tides
Wishes and worries

Using an ancient dwarven device called a Glowstone the characters were able to flood themselves with wishes to increase their abilities and gain a variety of substantial magic items. After spending the winter making the preparations and doing all the necessary and somewhat gruesome work of polymorphing, possessing, and extracting the life force from three score of swine the group had their collection of nifty powers and devices and with spring approaching was making ready to set out for adventure again.

There were rumors of Snake Cult activities in Portsoy, so the team investigated a haunted house that was considered suspicious and found a smuggling operation (not illegal goods, just stolen). They captured the smuggler’s ship and found they were working with Troglodytes based on an unnamed island.

They decided to make a road between Sarbreenar and Portsoy by tunneling through the mountain. About a third of the way through they ran into a community of 287 Duergar, ony 28 of which were non-combatants. Hana (Matt) used a wish to keep their presence unknown and then the party executed an ambush killing all the Duergar and their 260 slaves.
200 Footman’s Pick
160 Warhammer
120 Spear
120 Light Crossbow
200 Chain Mail (Dwarf Size)
60 Plate Mail (Dwarf Size)
260 Medium Shield
60 Short Sword
26 heavy carts

While the Duergar Community didn’t have a great dal of ore, it having been sold or traded it was in the center of a mining complex with 5 active shafts.
1) Iron (2,000 lb per man week) – 132
2) Tin (1,200 lb per man week) – 21
3) Platnum (25 lb per man week) – 75
4) Silver (100 lb per man week) – 89
5) Gold (500 lb per man week) – 36

The population of 287 Duergar and 260 slaves had sufficient fungi gardens to support the population and water gathered in pool dripping steadily enough from the ceiling to provide ample water for usage. Ventilation is relatively poor and the thick layer of soot at the top of the cavern along with burnt bones in the fire pits suggested they burned their dead and other refuse.


Andrew (levels Session 10)
Bill (Levels Session 11)
Diego (leveled up at the end of session, levels again at session 12)
Erik (Levels Session 10)
Matt (Leveled Wizard this session, Thief levels at 11, Wizard Levels at 13)

Leather Armor+3
Pick of Earth Parting
Folding Boat
Wand of Magic Missiles
Zagig’s Spell Component Case (7)
Periapt of Proof vs Poison
unidentified magic stone
8 unidentified potions
Scroll (Invisibility to undead, Negative plane protection, and Portent @ 6th)
unidentified magic dust
13 Books (150 GP ea general studies, navigation, poetry)
4 Books (500 GP ea magic research manuals)

DM character note: I would take the Pick of Earth Parting and Zagig’s Spell Component Case as well as a potion and/or dust since the scroll is Cleric, with the additional items I would add the Folding Boat.

Additional Treasure revealed by a more thorough search (Concealed in molded stone-no secret door, need to mine or use stone shape – using the pick or rock to mud destroys the treasure):
5,000 PP
57,000 GP
3 gems @ 5,000
5 gems @ 1,000
10 gems @ 500
20 gems @ 100
6 gems @ 50
7 gems @ 10
Set of silver and garnet Arm Bands @ 1,500 (750 each)
Gold and Ruby Medal @ 6,000
Gold and Diamond Arm Band @ 8,000
Set of 4 platnum and zircon Goblets @ 8,000 (2,000 each)
Platnum Locket @ 300
Pair of gold and pearl Earrings @ 900 (450 each)
Set of 11 Gold Chalice @ 1,100 (100 GP each)
Silver and Garnet Choker @ 1,600
Gold and Diamond Locket @ 5,400
Gold Coronet w/ garnet, zircon, and amber settings @ 8,000
Platinum coffer w/ sapphire @ 5,700
Platnum Medallion w/3 garnets @ 2,000
Gold Decanter w/garnets @ 1,100
2 additional potions
Crossbow of Distance (Light)
Chainmail+2 (Dwarf Size)
Wings of Flying
Scroll (Protection from Petrification)

Adventure 7: Into the Swamp Hole
The Naga Awaits

With the information that the cult is being lead by a naga in the swamp the group followed their trail and found the entrance to the lair. Pulling back they decided to prepare themselves (acquire more spells and such) before entering the Cult’s central lair.

Returning to the Naga lair Shawn scouted invisible and returned without finding much beyond a set of 4 guards at the entrance. The party put the guards to sleep and trapped them in a bunk with the other sleeping guards via wizard lock until they had dealt with the Naga. Searching the first level they found there was another level below where they found a huge hatchery of mid vipers and troglodytes. They were hit by a fireball from the naga, but then Hoff was able to catch her by surprise as she chased the others.

They freed the remaining prisoners, fought an evil priest not being mind controlled who had a wight and a grave guardian then collected the treasure and flooded the dungeon on their way out.

Afterwards they returned to Raven’s Bluff to do a pig-morph over the winter and charge up their magic items before setting out the next spring.



Many magic items were found and even more were wished up during pig-morph.
Among the found items were a ring of water elemental command, a ring of air elemental command, a robe of the archmagi, and a libram of silver magic. They used 4 charges from the staff of curing, but gained the ability to recharge it.


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